Fey Mage Lord concept
hey its me walt!
wolse at talktalk.net
Mon Jul 7 10:00:19 CDT 2008
what an amazing concept. however you may have opened a can of worms......or should i say 'fey companion'
fey defenders -utulising illusion magic and mind control.
please keep up the good work.
il be introducing my first fey mage lord NPC next month.
well done
-----Original Message-----
From: stalvi <stalvi at tek.iarc.uaf.edu>
To: Players / GMs of Rolemaster <rolemaster at silent-tower.org>
Sent: Mon, 7 Jul 2008 3:57
Subject: Re: Fey Mage Lord concept
the key is always balance. Equal experienced characters should have
an equal chance of surviving a confrontation.
If they shun channelling, I would think the cost would be higher, but
that is nit-picking. Any drop in one skill cost should raise
another. If I recall, there is a balance formula based on skill cost.
On Jun 18, 2008, at 6:07 PM, Karl Foelsche wrote:
> FEY MAGE LORD
> A fey mage lord is someone who originates from fey lands and
> specializes in wilder, more primal magic. Given that the fey have no
> gods but their own people, they are considered Hybrid spell users of
> the Mentalism and Essence schools, shunning Channeling entirely. In
> addition, they are known for making good use of Arcane magic when it
> suits them. Fey Mage Lord have base lists that are oriented towards
> mind magic, leadership, and healing. Fey Mage Lords are known for
> being perceptive due to their heightened natural senses, and also for
> their social skills which they often enhance magically.
>
> Primary stats PR / EM (hybrid spell user)
> Weapon skills 9, 20, 20, 20, 20, 20
> Maneuver in Armor
> Soft Leather 9
> Rigid Leather 9
> Chain 10
> Plate 11
>
> Special skills:
> Ambush 9
> Linguistics 1/*
> Adrenal Moves 5
> Adrenal Defense 20
> Martial Arts 9
> Body Development 8
>
> Magic Skills:
> Spell Lists 1/*
> Runes 2/5
> Staves and Wands 2/5
> Channeling 2/5
> Directed Spells 3
>
> General Skills:
> Climbing 4
> Swimming 2/6
> Riding 2/6
> Disarming Traps 7
> Picking Locks 7
> Stalk & Hide 1/4
> Perception 1/4
>
> Other skills: As Warlock from the RMCII
>
> Level bonuses:
> Academic skills +1
> Base Spell Casting +3
> Magical skills +2
> Perception skills +2
> Social skills +2
>
>
> Base lists (not at all final)
> Will Breaker (Arcane RMC VII)
> Mind Attack (Mentalist Base)
> True Perception (Seer Base)
> Fey Magic (RMC VII)
> Arcane Healing (SUC)
> Inspirations (Paladin Base - RMCII)
> Path Mastery (Ranger Base SpL)
> Pleasures (not sure)
> Magic Defense (not sure)
>
> ----
>
> What do people think about how this holds together conceptually? Does
> it do justice to the Fey mentality? Directed spells wouldn't seem to
> be their preferred style of magic... Obviously, this would tend
> towards the higher end of the power scale, but hey, what do you expect
> from a Fey Mage Lord, anyway? :)
>
> Putting yourself in the shoes (or perhaps putting on the wings) of a
> Fey Mage Lord, what would you change about this, if anything?
>
>
> --
> "The Path of Peace is exceedingly vast, reflecting on the grand design
> of hidden and manifest worlds. A warrior is a living shrine of the
> divine, one who serves that grand purpose." - Morihei Ueshiba, the
> founder of Aikido, affectionately known as "O'Sensei"
>
> "As soon as you trust yourself, you will know how to live." - Goethe
>
> _______________________________________________
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> Rolemaster at silent-tower.org
> http://mailman.silent-tower.org/listinfo/rolemaster
>
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